About Me

Hello! I'm Yang Gu (go by Glando). A Unity game developer with 3+ years of professional experience based in Vancouver, Canada, with a strong love for games.

Recently, I developed a shooter game feature as the sole developer that achived a 40% reduction in advertising costs and a 20% increase in early game player retention.

I have expertise in uGUI (Unity UI) making, editor tool development, and backend development with Go (Golang).

Additionally, I’ve created foundational architecture, like a UI grid pooling system, for other frontend developers, and written a code generator to streamline and optimize the frontend feature-making pipeline.

My versatility across both frontend and backend enables me to deliver cohesive, high-quality experiences from start to finish.

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